![]() This means to improve your Aimlab rank, you need a good aimlab routine. Your ranking is decided by a combination all your skill card scores which you can find in your profile. The lowest rank has 250 points and the highest rank has 960 points. I wrote an article on how much a PC costs here.Įach Aimlab rank has a point threshold that you must surpass to fit the Aimlab ranks. If you have a bad PC and are struggling with aimlab or other FPS games, consider upgrading your PC because it will actually make aiming a lot easier. Your tier + your level is your rank: e.g Bronze 4.īronze 4 is the worst Aimlab rank and Grandmaster 1 is the best Aimlab rank. Each tier has 4 levels, 1 Being the highest. Bronze, Silver, Gold, Platinum, Ruby, Emerald, Diamond, Master and Grandmaster.Īimlab ranks consist of tiers. I hope this helped, sorry for thr late response again, and lmk if u have anybmore questions.Aimlab ranks are divided into 9 tiers. no in game situation is going to be exactly like any given scenerio, so its important to train a wide swath of scnerios that train a wide set of aiming skillsets. ![]() this means your aim trainer has to have extreme variety. Think about how many different scenerios for applying your aim you encounter in game. for example, my kovaaks routines have smoothness training, reactive flick training, wrist microadjustment training, sleed training, long flicks, short flicks, you get the gist. this is very important because it means that there is a scnerio to train every aspect of your aim. ![]() Second is variety- aimlabs has like, what - 50 scenerios? kovaaks has literal thousands. this means that your aim is constantly challenged, and not repeating the same basic, easy tasks. every time you plateau for a very long time on a certain scenerio because you "master" it, you should move on to a harder scenerio. and 2) which imo is the more important part, is aim trainings counterpart to lifting's progressive overload. when you have to force yourself to be so precise, fast, etc., with your fine motor movements, it means that when that translates into in game your in game aiming will be far easier. This is crucial because 1) your training should be harder than your actual gameplay. any novice aimer can easily plateau on aimlabs scenerios, whereas kovaaks offers scenerios with faster strafes, more unpredictable movement, harsher accuracy penalties, smaller targets, etc. Sorry for not responding sooner, but its the difficulty and the variety of scenerios.įirst is difficulty - the scnerios available in aimlabs are wayyyy too easy. if you're playing aimlabs for fun, then you do you but if you play it to improve your aim you're honestly throwing your time away. valorant players put WAYY too much focus on aim training versus dming, and thats why so many people that aim train so much are stuck in elos like plat or diamond.Īlso i wasnt gunna say this but hopefully it helps someone, for the love of god please do not use aimlabs. I think until you have a mastery of the mechanics in this gamr you should primarily be dming. dm is the best way to learn the specific mechanics in the game and when i was tryharding cs i would dm for an hour or more a day (without even playing bc i would only get like an hour to play) to a certain degree and simply working on aim will be the best way to improve your mechanics. if youre immortal then youve already master peeking, spray control, tapping, bursting etc. Im under the impression that if youre lower than immortal, you should be dming most of the time.
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